What is Technology? will examine interactions and transactions among practical arts and tools, techniques and processes, moral knowledge and imagination, to navigate our everchanging world. In a broad sense, technology can be understood as methods of intelligent inquiry and problem-solving into all domains of life. This year enacts a collaborative network of research by cultivating information and communication as the heart of science, technology, engineering, art, medicine, and environments.
FRIDAY PLENARY PARTICPANTS
Carolyn R. Miller, Rhetoric and Technical Communication/English, North Carolina State University “What is Technology to Rhetoric, and Vice-Versa?”
Colin Koopman, Philosophy/Ethics/New Media & Culture/Cyber Security & Privacy, University of Oregon “How We Became Our Data: A Media Genealogy of Ourselves”
Lana Rakow, Communication/Center for Community Engagement, University of North Dakota “The Community and Its Problems: Geopolitics, Democracy, and Technology”
Scott Stroud, Communication Studies/Center for Media Engagement, University of Texas at Austin “Imagining Complexity: Pragmatism on the Ethics and Aesthetics of Media Technologies”
Lenard Troncale, Biological Sciences/Institute for Advanced Systems Studies, California State Polytechnic University, Pomona “Science-Based Values for the Technology Era”
Mark Bedau, Philosophy and Humanities, Reed College/Systems Science, Portland State University “The Evolution of Technology”
SYMPOSIUM LUNCHEON • TECHNOLOGY: ETHICS, AESTHETICS, & COMMUNITY
Charlene Haddock Seigfried, Eric Schatzberg, Larry A. Hickman, Carolyn R. Miller, Colin Koopman, Lana Rakow, and Scott Stroud.
EIGHTEEN (18) SESSIONS
including: Patterns, Social Media/Political Engagement, Trust, Identity, Memory, Curation, VR/AR and more.
ALSO INCLUDES
Coffee Service and Lunch
Please see below for more details about Day 1 and Day 3.
This year marks the ten-year anniversary What is…?, bringing together natural and social scientists, scholars, government officials, industry professionals, artists and designers, as well as alumni, students, community organizations, and the public.